<engine_config.xml>
  <personality>	game	</personality>
  <preferences>	preferences.xml	</preferences>
  <enableBalanceCPU>	true	</enableBalanceCPU>
  <enableServerTimeSync>	true	</enableServerTimeSync>
  <spaceType>	COMPILED_SPACE	</spaceType>
  <renderer>
    <disableSLI>	false	</disableSLI>
    <cacheEffects>	true	</cacheEffects>
    <gammaCorrectionOutside>	1.000000	</gammaCorrectionOutside>
    <gammaCorrectionInside>	1.000000	</gammaCorrectionInside>
    <gammaCorrectionSpeed>	0.200000	</gammaCorrectionSpeed>
    <maxFrameRate>	120	</maxFrameRate>
    <reducedFrameRate>	60	</reducedFrameRate>
    <settings></settings>
    <useLatentOcclusionQueries>	true	</useLatentOcclusionQueries>
    <DRRAutoscaler>
      <criticalFPS>	15	</criticalFPS>
      <safeFPSMultiplier>	1.150000	</safeFPSMultiplier>
      <timeStep>	1.000000	</timeStep>
      <correctionStep>	0.050000	</correctionStep>
      <correctionBigStep>	0.100000	</correctionBigStep>
      <minScale>	0.500000	</minScale>
    </DRRAutoscaler>
    <globalVBSize>	10485760	</globalVBSize>
    <globalIBSize>	102400	</globalIBSize>
  </renderer>
  <influx>
    <force_use_bw_collision>	true	</force_use_bw_collision>
    <control_point_hmap_offset>	0.1f	</control_point_hmap_offset>
    <control_point_grid_step>	1.0f	</control_point_grid_step>
  </influx>
  <animation>
    <streamCacheSizeKB>	2048	</streamCacheSizeKB>
  </animation>
  <screenShot>
    <extension>	jpg	</extension>
    <name>	screenshots/shot	</name>
  </screenShot>
  <superShot>
    <hRes>	2048	</hRes>
    <farPlaneDist>	1500	</farPlaneDist>
    <floraVBSize>	16000000	</floraVBSize>
    <disableGUI>	true	</disableGUI>
  </superShot>
  <accessMonitor>	false	</accessMonitor>
  <hasDevelopmentAssertions>	true	</hasDevelopmentAssertions>
  <debugKeys>
    <combination>
      <key>	APPS	</key>
    </combination>
    <combination>
      <key>	GRAVE	</key>
    </combination>
    <enableEndStopApp>	false	</enableEndStopApp>
  </debugKeys>
  <entities>
    <disablePreloads>	false	</disablePreloads>
    <enforcePreloads>	false	</enforcePreloads>
    <entityCollision>	false	</entityCollision>
    <particlesActive>	true	</particlesActive>
    <movementThreshold>	0.250000	</movementThreshold>
  </entities>
  <ui>
    <straferate>	5.000000	</straferate>
    <loadingText>	151 231 233	</loadingText>
  </ui>
  <camera>
    <lookTable>	0.000000 0.000000	</lookTable>
    <lookTable>	0.100000 0.050000	</lookTable>
    <lookTable>	0.300000 0.100000	</lookTable>
    <lookTable>	0.500000 0.150000	</lookTable>
    <lookTable>	0.700000 0.300000	</lookTable>
    <lookTable>	0.900000 1.000000	</lookTable>
    <lookAxisMin>	0.100000	</lookAxisMin>
    <lookAxisMax>	0.910000	</lookAxisMax>
    <cameraYawSpeed>	90	</cameraYawSpeed>
    <cameraPitchSpeed>	60	</cameraPitchSpeed>
    <accelerateStart>	0.000000	</accelerateStart>
    <accelerateRate>	2.000000	</accelerateRate>
    <accelerateEnd>	1.000000	</accelerateEnd>
  </camera>
  <directionCursor>
    <invertVerticalMovement>	false	</invertVerticalMovement>
    <mouseSensitivity>	0.005000	</mouseSensitivity>
    <mouseHVBias>	0.667000	</mouseHVBias>
    <maxPitch>	50.000000	</maxPitch>
    <minPitch>	-65.000000	</minPitch>
    <yaw>	0.000000	</yaw>
    <pitch>	0.000000	</pitch>
    <lookSpring>	false	</lookSpring>
    <lookSpringRate>	0.750000	</lookSpringRate>
    <lookSpringIdleTime>	3600.000000	</lookSpringIdleTime>
    <lookSpringOnMove>	true	</lookSpringOnMove>
  </directionCursor>
  <simpleGui>
    <breakOnLeak>	false	</breakOnLeak>
    <breakOnAllocId>	0	</breakOnAllocId>
  </simpleGui>
  <ParticleSystem>
    <PS_PERFORMANCE_FIXED_FPS>	29.900000	</PS_PERFORMANCE_FIXED_FPS>
    <PS_PERFORMANCE_MIN_FPS>	22	</PS_PERFORMANCE_MIN_FPS>
    <PS_PERFORMANCE_MAX_FPS>	26	</PS_PERFORMANCE_MAX_FPS>
    <PS_PERFORMANCE_SPEED_MULT>	10	</PS_PERFORMANCE_SPEED_MULT>
    <PS_PERFORMANCE_LOD_OFFSET>	0	</PS_PERFORMANCE_LOD_OFFSET>
    <PS_PERFORMANCE_LOD_MULT>	1.200000	</PS_PERFORMANCE_LOD_MULT>
  </ParticleSystem>
  <debug>
    <fullDump>	true	</fullDump>
    <framesCount>	0	</framesCount>
    <enableServers>	false	</enableServers>
    <profilerBufferSize>	12582912	</profilerBufferSize>
    <enableLoggingAssetMsg>	false	</enableLoggingAssetMsg>
    <assetLogPath>	asset.log	</assetLogPath>
    <enableColorFill>	false	</enableColorFill>
    <remotePythonConsole>	true	</remotePythonConsole>
  </debug>
  <hitchDetector>
    <numTimeSamples>	10	</numTimeSamples>
    <frameMSLimit>	100.000000	</frameMSLimit>
    <overAverageFactor>	1.500000	</overAverageFactor>
  </hitchDetector>
  <log_console>
    <enable>	false	</enable>
    <monitor>	false	</monitor>
    <colors>	false	</colors>
    <timestamp>	true	</timestamp>
    <real_time>	true	</real_time>
    <wrap>	false	</wrap>
    <auto_scroll>	true	</auto_scroll>
    <priority>	1111111111	</priority>
  </log_console>
  <soundMgr>
    <enabled>	true	</enabled>
    <wwmediaPath>	audioww	</wwmediaPath>
    <highPriorityBankThread>	true	</highPriorityBankThread>
    <WWISE_active_profile>	WWISE_adv_profile	</WWISE_active_profile>
    <WWISE_adv_profile>
      <memoryManager>
        <defaultPool>	12	</defaultPool>
        <lowEnginePool>	8	</lowEnginePool>
        <preparedPool>	106	</preparedPool>
        <streamingPool>	2	</streamingPool>
        <IOPoolSize>	4	</IOPoolSize>
      </memoryManager>
      <LQ_render>	false	</LQ_render>
      <max_voices>	110	</max_voices>
      <voice_soundbanks>
        <project>
          <name>	voiceover.bnk	</name>
        </project>
      </voice_soundbanks>
      <SFX_soundbanks_loadonce>
        <project>
          <name>	plugin_media.bnk	</name>
        </project>
        <project>
          <name>	ambient.pck	</name>
        </project>
        <project>
          <name>	combat_atmosphere.pck	</name>
        </project>
        <project>
          <name>	damage.pck	</name>
        </project>
        <project>
          <name>	eng_continental_R975.pck	</name>
        </project>
        <project>
          <name>	eng_continentalR.pck	</name>
        </project>
        <project>
          <name>	eng_ford.pck	</name>
        </project>
        <project>
          <name>	eng_gaz_aa.pck	</name>
        </project>
        <project>
          <name>	eng_hetzer.pck	</name>
        </project>
        <project>
          <name>	eng_v55.pck	</name>
        </project>
        <project>
          <name>	explosive_objects.pck	</name>
        </project>
        <project>
          <name>	ExternalMusicSources.pck	</name>
        </project>
        <project>
          <name>	objects.pck	</name>
        </project>
        <project>
          <name>	plane.pck	</name>
        </project>
        <project>
          <name>	streams.pck	</name>
        </project>
        <project>
          <name>	treads_chaffee.pck	</name>
        </project>
        <project>
          <name>	treads_med.pck	</name>
        </project>
        <project>
          <name>	turret.pck	</name>
        </project>
      </SFX_soundbanks_loadonce>
      <SFX_soundbanks_common>
        <project>
          <name>	sixthsense.bnk	</name>
        </project>
        <project>
          <name>	SM_gun_reloaded.bnk	</name>
        </project>
        <project>
          <name>	SM_enemy_sighted_for_team.bnk	</name>
        </project>
        <project>
          <name>	SM_crit_damaged_voice.bnk	</name>
        </project>		
        <project>
          <name>	gui.bnk	</name>
        </project>
        <project>
          <name>	ExternalMusicSources.bnk	</name>
        </project>
        <project>
          <name>	utility.bnk	</name>
        </project>
      </SFX_soundbanks_common>
      <SFX_soundbanks_login>
        <project>
          <name>	hangar_v2.bnk	</name>
        </project>
      </SFX_soundbanks_login>
      <SFX_soundbanks_arena>
        <project>
          <name>	damage.bnk	</name>
        </project>
        <project>
          <name>	explosive_objects.bnk	</name>
        </project>
        <project>
          <name>	objects.bnk	</name>
        </project>
        <project>
          <name>	plane.bnk	</name>
        </project>
        <project>
          <name>	turret.bnk	</name>
        </project>
        <project>
          <name>	ambient.bnk	</name>
        </project>
        <project>
          <name>	combat_atmosphere.bnk	</name>
        </project>
        <project>
          <name>	eng_continental_R975.bnk	</name>
        </project>
        <project>
          <name>	eng_continentalR.bnk	</name>
        </project>
        <project>
          <name>	eng_ford.bnk	</name>
        </project>
        <project>
          <name>	eng_v55.bnk	</name>
        </project>
        <project>
          <name>	eng_hetzer.bnk	</name>
        </project>
        <project>
          <name>	eng_gaz_aa.bnk	</name>
        </project>
        <project>
          <name>	treads_chaffee.bnk	</name>
        </project>
        <project>
          <name>	treads_med.bnk	</name>
        </project>
        <project>
          <name>	expl.bnk	</name>
        </project>
        <project>
          <name>	impacts_full.bnk	</name>
        </project>
        <project>
          <name>	phys_coll.bnk	</name>
        </project>
        <project>
          <name>	psb.bnk	</name>
        </project>
        <project>
          <name>	damaged_modules.bnk	</name>
        </project>
        <project>
          <name>	wpn.bnk	</name>
        </project>
        <project>
          <name>	gun_reload.bnk	</name>
        </project>
        <project>
          <name>	tutorial_voice.bnk	</name>
        </project>
      </SFX_soundbanks_arena>
      <SFX_soundbanks_hangar>
        <project>
          <name>	hangar_prem_v2.bnk	</name>
        </project>
        <project>
          <name>	hangar_h09_bday_CN_2016.bnk	</name>
        </project>
        <project>
          <name>	hangar_premium_IGR.bnk	</name>
        </project>
        <project>
          <name>	hangar_v2.bnk	</name>
        </project>
        <project>
          <name>	hangar_victory_day.bnk	</name>
        </project>
        <project>
          <name>	hangar_12_bday_EU_2015.bnk	</name>
        </project>
        <project>
          <name>	hangar_26_april_Asia.bnk	</name>
        </project>
        <project>
          <name>	hangar_premium_1may.bnk	</name>
        </project>
        <project>
          <name>	hangar_h11_WGL_GrandFinal_2016.bnk	</name>
        </project>
        <project>
          <name>	fort_area.bnk	</name>
        </project>
      </SFX_soundbanks_hangar>
    </WWISE_adv_profile>
  </soundMgr>
  <logging>
    <suppress>
      <categories></categories>
    </suppress>
    <logToMessageLogger>	false	</logToMessageLogger>
    <loggerID>	111	</loggerID>
    <file>	game.log	  <enabled>	true	</enabled>
      <openMode>	a	</openMode>
      <maxSizeKB>	2048	</maxSizeKB>
      <trimToKB>	512	</trimToKB>
    </file>
    <file>	python.log	  <enabled>	true	</enabled>
      <source>	SCRIPT	</source>
      <openMode>	a	</openMode>
      <maxSizeKB>	200	</maxSizeKB>
      <trimToKB>	50	</trimToKB>
    </file>
  </logging>
</engine_config.xml>
