local E, L, V, P, G = unpack(select(2, ...)); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule('UnitFrames');

--Cache global variables
--Lua functions
local pairs = pairs
local tinsert = table.insert
--WoW API / Variables
local CreateFrame = CreateFrame
local IsInInstance = IsInInstance
local InCombatLockdown = InCombatLockdown
local UnregisterStateDriver = UnregisterStateDriver
local RegisterStateDriver = RegisterStateDriver

--Global variables that we don't cache, list them here for mikk's FindGlobals script
-- GLOBALS: UnitFrame_OnEnter, UnitFrame_OnLeave

local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")

function UF:Construct_RaidpetFrames(unitGroup)
	self:SetScript('OnEnter', UnitFrame_OnEnter)
	self:SetScript('OnLeave', UnitFrame_OnLeave)

	self.RaisedElementParent = CreateFrame('Frame', nil, self)
	self.RaisedElementParent:SetFrameStrata("MEDIUM")
	self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 10)

	self.Health = UF:Construct_HealthBar(self, true, true, 'RIGHT')
	self.Name = UF:Construct_NameText(self)
	self.Portrait3D = UF:Construct_Portrait(self, 'model')
	self.Portrait2D = UF:Construct_Portrait(self, 'texture')
	self.Buffs = UF:Construct_Buffs(self)
	self.Debuffs = UF:Construct_Debuffs(self)
	self.AuraWatch = UF:Construct_AuraWatch(self)
	self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
	self.DebuffHighlight = UF:Construct_DebuffHighlight(self)
	self.TargetGlow = UF:Construct_TargetGlow(self)
	tinsert(self.__elements, UF.UpdateTargetGlow)
	self:RegisterEvent('PLAYER_TARGET_CHANGED', UF.UpdateTargetGlow)
	self:RegisterEvent('PLAYER_ENTERING_WORLD', UF.UpdateTargetGlow)

	self.Threat = UF:Construct_Threat(self)
	self.RaidIcon = UF:Construct_RaidIcon(self)
	self.HealPrediction = UF:Construct_HealComm(self)
	self.Range = UF:Construct_Range(self)
	self.customTexts = {}

	UF:Update_StatusBars()
	UF:Update_FontStrings()

	self.unitframeType = "raidpet"

	return self
end

--I don't know if this function is needed or not? But the error I pm'ed you about was because of the missing OnEvent so I just added it.
function UF:RaidPetsSmartVisibility(event)
	if not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced then return; end
	if event == "PLAYER_REGEN_ENABLED" then self:UnregisterEvent("PLAYER_REGEN_ENABLED") end

	if not InCombatLockdown() then
		local inInstance, instanceType = IsInInstance()
		if inInstance and instanceType == "raid" then
			UnregisterStateDriver(self, "visibility")
			self:Show()
		elseif self.db.visibility then
			RegisterStateDriver(self, "visibility", self.db.visibility)
		end
	else
		self:RegisterEvent("PLAYER_REGEN_ENABLED")
		return
	end
end

function UF:Update_RaidpetHeader(header, db)
	header.db = db

	local headerHolder = header:GetParent()
	headerHolder.db = db

	if not headerHolder.positioned then
		headerHolder:ClearAllPoints()
		headerHolder:Point("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 574)

		E:CreateMover(headerHolder, headerHolder:GetName()..'Mover', L["Raid Pet Frames"], nil, nil, nil, 'ALL,RAID')
		headerHolder.positioned = true;

		headerHolder:RegisterEvent("PLAYER_ENTERING_WORLD")
		headerHolder:RegisterEvent("ZONE_CHANGED_NEW_AREA")
		headerHolder:SetScript("OnEvent", UF['RaidPetsSmartVisibility'])
	end

	UF.RaidPetsSmartVisibility(headerHolder)
end

function UF:Update_RaidpetFrames(frame, db)
	frame.db = db

	frame.Portrait = frame.Portrait or (db.portrait.style == '2D' and frame.Portrait2D or frame.Portrait3D)
	frame.colors = ElvUF.colors
	frame:RegisterForClicks(self.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')

	do
		if(self.thinBorders) then
			frame.SPACING = 0
			frame.BORDER = E.mult
		else
			frame.BORDER = E.Border
			frame.SPACING = E.Spacing
		end
		frame.SHADOW_SPACING = 3

		frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?

		frame.UNIT_WIDTH = db.width
		frame.UNIT_HEIGHT = db.height

		frame.USE_POWERBAR = false
		frame.POWERBAR_DETACHED = false
		frame.USE_INSET_POWERBAR = false
		frame.USE_MINI_POWERBAR = false
		frame.USE_POWERBAR_OFFSET = false
		frame.POWERBAR_OFFSET = 0
		frame.POWERBAR_HEIGHT = 0
		frame.POWERBAR_WIDTH = 0

		frame.USE_PORTRAIT = db.portrait and db.portrait.enable
		frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
		frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width

		frame.CLASSBAR_YOFFSET = 0
		frame.BOTTOM_OFFSET = 0

		frame.USE_TARGET_GLOW = db.targetGlow

		frame.VARIABLES_SET = true
	end

	if not InCombatLockdown() then
		frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
	end

	--Health
	UF:Configure_HealthBar(frame)

	--Name
	UF:UpdateNameSettings(frame)

	--Portrait
	UF:Configure_Portrait(frame)

	--Threat
	UF:Configure_Threat(frame)

	--Target Glow
	UF:Configure_TargetGlow(frame)

	--Auras
	UF:EnableDisable_Auras(frame)
	UF:Configure_Auras(frame, 'Buffs')
	UF:Configure_Auras(frame, 'Debuffs')

	--RaidDebuffs
	UF:Configure_RaidDebuffs(frame)

	--Raid Icon
	UF:Configure_RaidIcon(frame)

	--Debuff Highlight
	UF:Configure_DebuffHighlight(frame)

	--OverHealing
	UF:Configure_HealComm(frame)

	--Range
	UF:Configure_Range(frame)

	--BuffIndicator
	UF:UpdateAuraWatch(frame, true) --2nd argument is the petOverride

	--CustomTexts
	UF:Configure_CustomTexts(frame)

	frame:UpdateAllElements()
end

--Added an additional argument at the end, specifying the header Template we want to use
UF['headerstoload']['raidpet'] = {nil, nil, 'SecureGroupPetHeaderTemplate'}
