local E, L, V, P, G = unpack(select(2, ...)); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:GetModule('DataTexts')

--Cache global variables
--Lua functions
local join = string.join
--WoW API / Variables
local UnitSpellHaste = UnitSpellHaste
local GetRangedHaste = GetRangedHaste
local GetMeleeHaste = GetMeleeHaste
local STAT_HASTE = STAT_HASTE

local displayNumberString = ''
local lastPanel;

local function OnEvent(self, event, unit)
	local hasteRating
	if E.role == "Caster" then
		hasteRating = UnitSpellHaste("player")
	elseif E.myclass == "HUNTER" then
		hasteRating = GetRangedHaste()
	else
		hasteRating = GetMeleeHaste()
	end
	self.text:SetFormattedText(displayNumberString, STAT_HASTE, hasteRating)
	lastPanel = self
end

local function ValueColorUpdate(hex, r, g, b)
	displayNumberString = join("", "%s: ", hex, "%.2f%%|r")

	if lastPanel ~= nil then
		OnEvent(lastPanel)
	end
end
E['valueColorUpdateFuncs'][ValueColorUpdate] = true

--[[
	DT:RegisterDatatext(name, events, eventFunc, updateFunc, clickFunc, onEnterFunc, onLeaveFunc)

	name - name of the datatext (required)
	events - must be a table with string values of event names to register
	eventFunc - function that gets fired when an event gets triggered
	updateFunc - onUpdate script target function
	click - function to fire when clicking the datatext
	onEnterFunc - function to fire OnEnter
	onLeaveFunc - function to fire OnLeave, if not provided one will be set for you that hides the tooltip.
]]
DT:RegisterDatatext('Haste', {"UNIT_STATS", "UNIT_AURA", "FORGE_MASTER_ITEM_CHANGED", "ACTIVE_TALENT_GROUP_CHANGED", "PLAYER_TALENT_UPDATE", "UNIT_SPELL_HASTE"}, OnEvent)
