-- Recount Locale
-- Please use the Localization App on WoWAce to Update this
-- http://www.wowace.com/projects/recount/localization/

local L = LibStub("AceLocale-3.0"):NewLocale("Recount", "esMX")
if not L then return end

L["Ability"] = "Habilidad"
L["Ability Name"] = "Nombre de la habilidad"
L["Absorbed"] = "Absorbido"
L["Absorbs"] = "Absorciones"
L["Activity"] = "Actividad"
L["Add to Current Graph (Alt Click)"] = "Añadir a gráfico actual (Alt-Clic)"
L["Allows the data of a window to be reported"] = "Permite reportar los datos de una ventana"
L["Appearance"] = "Apariencia"
L["Arcane"] = "Arcano"
L["Arenas"] = "Arenas"
-- L["Astral Power Abilities"] = "Astral Power Abilities"
-- L["Astral Power Gained"] = "Astral Power Gained"
-- L["Astral Power Sources"] = "Astral Power Sources"
L[" at "] = " en "
L["Attacked"] = "Atacado"
L["Attacked by"] = "Atacado por"
L["Attacked/Healed"] = "Atacado/curado"
L["Attack Name"] = "Nombre del ataque"
L["Attack Summary Incoming (Click for Outgoing)"] = "Resumen de ataque entrante (Clic para saliente)"
L["Attack Summary Outgoing (Click for Incoming)"] = "Resumen de ataque saliente (Clic para entrante)"
L["Autodelete Time Data"] = "Autoborrado de datos de tiempo"
L["Autohide On Combat"] = "Auto-ocultar en combate"
L["Autoswitch Shown Fight"] = "Cambiar automáticamente a la batalla actual"
L["Available Bandwidth"] = "Ancho de banda disponible"
L["Avg"] = "Media"
L["Avg. DOTs Up"] = "Media de DOTs arriba"
L["Avg. HOTs Up"] = "Media de HOTs arriba"
L["Background"] = "Segundo plano"
L["Bandwidth"] = "Ancho banda"
L["Bar Color Selection"] = "Seleccionar color de barra"
L["Bar Selection"] = "Seleccionar barra"
L["Bar Text"] = "Texto de barra"
L["Bar Text Options"] = "Opciones de texto de barra"
L["Battlegrounds"] = "Campos de batalla"
L["Block"] = "Bloquear"
L["Blocked"] = "Bloqueado"
L["Bosses"] = "Jefes"
L["Bottom Color"] = "Color inferior"
L["Broke"] = "Roto"
L["Broke On"] = "Roto en"
L[" by "] = " por "
L["Bytes"] = "Bytes"
L["CC Breakers"] = "Rompedores de CC"
L["CC Breaking"] = "Rompiendo CC"
L["CC's Broken"] = "CC rotos"
L["|cff40ff40Enabled|r"] = "|cff40ff40Activado|r"
L["|cffff4040Disabled|r"] = "|cffff4040Desactivado|r"
L["Check Versions"] = "Revisar versiones"
L["Clamp To Screen"] = "Anclar a la pantalla"
L["Class Colors"] = "Colores de clase"
L["Click for more Details"] = "Clic para más detalles"
L["Click for next Pet"] = "Clic para la siguiente mascota"
L["Click|r to toggle the Recount window"] = "Clic|r para abrir/cerrar la ventana del Recount"
L["Close"] = "Cerrar"
L["Color"] = "Color"
L["Combat Log Range"] = "Rango de registro de combate"
L["Combat Messages"] = "Mensajes de combate"
L["Commas"] = "Comas"
L["Config"] = "Configuración"
L["Config Access"] = "Configurar acceso"
L["Config Recount"] = "Configurar Recount"
L["Confirmation"] = "Confirmación"
L["Content-based Filters"] = "Filtros basados en contenido"
L["Controls the frame strata of the Recount windows. Default: MEDIUM"] = "Controla la capa donde se sitúa la ventana de Recount. Por defecto: Media"
L["Controls whether the Recount windows can be dragged offscreen"] = "Controla que la ventana de Recount pueda ser movida fuera de la pantalla"
L["Count"] = "Cuenta"
L["Crit"] = "Crítico"
L["Crushing"] = "Aplastante"
L["Current Fight"] = "Batalla actual"
L["Damage"] = "Daño"
L["Damage Abilities"] = "Habilidades de daño"
L["Damage Done"] = "Daño infligido"
L["Damaged Who"] = "Quién fue dañado"
L["Damage Focus"] = "Foco de daño"
L["Damage Report for"] = "Reporte de daño para"
L["Damage Taken"] = "Daño recibido"
L["Data"] = "Datos"
L["Data collection turned off"] = "Recolección de datos apagada"
L["Data collection turned on"] = "Recolección de datos encendida"
L["Data Deletion"] = "Borrado de datos"
L["Data Name"] = "Nombre de datos"
L["Data Options"] = "Opciones de datos"
L["Death Details for"] = "Detalles de muerte para"
L["Death for "] = "Muerte por"
L["Death Graph"] = "Gráfica de muertes"
L["Deaths"] = "Muertes"
L["Death Track"] = "Monitoreo de muertes"
L["Delete Combatant (Ctrl-Alt Click)"] = "Borrar combatiente (Ctrl-Alt-Clic)"
L["Delete on Entry"] = "Suprimir en entrada"
L["Delete on New Group"] = "Borrar en grupo nuevo"
L["Delete on New Raid"] = "Borrar en banda nueva"
L["Detail"] = "Detalle"
L["Detail Window"] = "Ventana de detalles"
L[" dies."] = " murió."
L["Dispelled"] = "Disipados"
L["Dispelled By"] = "Disipado por"
L["Dispels"] = "Disipaciones"
L["Display"] = "Mostrar"
L["Displaying Versions"] = "Mostrando versiones"
L["Displays the versions of players in the raid"] = "Muestra la versión de los jugadores en la banda"
L["Distribution"] = "Distribución"
L["Dodge"] = "Esquivado"
L["DoT"] = "DOT"
L["DOTs"] = "DOTs"
L["DOT Time"] = "Tiempo del DOT"
L["DOT Uptime"] = "Tiempo activo del DOT"
L["Downstream Traffic"] = "Tráfico entrante"
L["Down Traffic"] = "Descarga"
L["Do you wish to reset the data?"] = "¿Deseas reiniciar los datos?"
L["DPS"] = "DPS"
L["DTPS"] = "DTPS"
L["Duration"] = "Duración"
L["Enabled"] = "Activado"
L["End"] = "Fin"
L["Energy Abilities"] = "Habilidades de energía"
L["Energy Gained"] = "Energía ganada"
L["Energy Sources"] = "Fuentes de energía"
L["Fight"] = "Batalla"
L["Fight Segmentation"] = "Segmentación de batallas"
L["File"] = "Archivo"
L["Filters"] = "Filtros"
L["Fire"] = "Fuego"
L["Fix Ambiguous Log Strings"] = "Arreglar cadenas ambiguas"
L["Font Selection"] = "Selección de fuente"
L[" for "] = " para "
L["Fought"] = "Combatido"
L["FPS"] = "FPS"
L["Frame Strata"] = "Capa de marco"
L["Friendly Attacks"] = "Ataques amigos"
L["Friendly Fire"] = "Fuego amigo"
L["Friendly Fired On"] = "Fuego amigo en"
L["From"] = "De"
L["Frost"] = "Escarcha"
L["Frostfire"] = "Pirofrío"
-- L["Fury Abilities"] = "Fury Abilities"
-- L["Fury Gained"] = "Fury Gained"
-- L["Fury Sources"] = "Fury Sources"
L["Gained"] = "Ganado"
L["General Window Options"] = "Opciones de la ventana general"
L["Glancing"] = "Vistazo"
L["Global Data Collection"] = "Recolección glob. de datos"
L["Global Realtime Windows"] = "Ventana de tiempo real global"
L["Graph Window"] = "Ventana de la gráfica"
L["Group Based Deletion"] = "Borrado de grupo"
L["Grouped"] = "Agrupados"
L["Guardian"] = "Guardián"
L["gui"] = "GUI"
L["GUI"] = "GUI"
L["Guild"] = "Hermandad"
L["Heal"] = "Cura"
L["Healed"] = "Curado"
L["Healed By"] = "Curado por"
L["Healed Who"] = "Quién fue curado"
L["Heal Focus"] = "Foco de sanación"
L["Healing"] = "Sanación"
L["Healing Done"] = "Sanación realizada"
L["Healing Taken"] = "Sanación recibida"
L["Heal Name"] = "Nombre de sanación"
L["Heals"] = "Sanaciones"
L["Health"] = "Vida"
L["Hide"] = "Ocultar"
L["Hides the main window"] = "Oculta la ventana principal"
L["Hide When Not Collecting"] = "Oculto cuando no recolecta"
L["Hit"] = "Golpe"
L["Holy"] = "Sagrado"
L["Hostile"] = "Hostil"
L["HoT"] = "HOT"
L["HOTs"] = "HOTs"
L["HOT Time"] = "Tiempo de HOT"
L["HOT Uptime"] = "Tiempo activo del HOT"
L["HPS"] = "HPS"
L["HTPS"] = "HTPS"
L["Incoming"] = "Entrante"
L["Instance"] = "Instancia"
L["Instance Based Deletion"] = "Borrado de mazmorra"
L["Integrate"] = "Integrar"
L["Interrupted"] = "Interrumpido"
L["Interrupted Who"] = "Quién fue interrumpido"
L["Interrupts"] = "Interrupciones"
L["Is this shown in the main window?"] = "¿Esto se muestra en la ventana principal?"
L["Keep Only Boss Segments"] = "Guardar solo en jefes"
L["Killed By"] = "Matado por"
L["Lag"] = "Lag"
L["Last Fight"] = "Última batalla"
L["Latency"] = "Latencia"
L["Lines Reported"] = "Líneas reportadas"
L["Lines reported set to: "] = "Líneas reportadas ajustado a:"
L["Lock"] = "Bloquear"
L["Lock Windows"] = "Bloquear ventanas"
-- L["Maelstorm Abilities"] = "Maelstorm Abilities"
-- L["Maelstorm Gained"] = "Maelstorm Gained"
-- L["Maelstorm Sources"] = "Maelstorm Sources"
L["Main"] = "Principal"
L["Main Window"] = "Ventana principal"
L["Main Window Options"] = "Opciones de la ventana principal"
L["Mana Abilities"] = "Habilidades de maná"
L["Mana Gained"] = "Maná conseguido"
L["Mana Sources"] = "Fuentes de maná"
L["Max"] = "Máx."
L["Melee"] = "Cuerpo a cuerpo"
L["Merge Absorbs w/ Damage"] = "Unir absorción y daño"
L["Merge Absorbs w/ Heals"] = "Unir absorción y sanación"
L["Merge Pets w/ Owners"] = "Unir mascotas y dueños"
L["Messages"] = "Mensajes"
L["Min"] = "Mín."
L["Misc"] = "Misc."
L["Miss"] = "Fallado"
L["Mob"] = "Monstruo"
L["Mobs"] = "Monstruos"
L["Name of Ability"] = "Nombre de habilidad"
L["Nature"] = "Naturaleza"
L["Naturefire"] = "Fuego natural"
L["Network"] = "Red"
L["Network and FPS"] = "Red y FPS"
L["Network Traffic"] = "Tráfico de Red"
L["Network Traffic(by Player)"] = "Tráfico de Red (por jugador)"
L["Network Traffic(by Prefix)"] = "Tráfico de Red (por prefijo)"
L["New"] = "Nuevo"
L["Next"] = "Siguiente"
L["No"] = "No"
L["No Absorb"] = "No absorbido"
L["No Block"] = "No bloqueado"
L["Non-Trivial"] = "No trivial"
L["No other Recount users found."] = "No se encontraron otros usuarios de Recount."
L["No Pet"] = "Sin mascota"
L["No Resist"] = "No resistencia"
L["Normalize"] = "Normalizar"
L["Number Format"] = "Formato de número"
L["Officer"] = "Oficiales"
L["Open Ace3 Config GUI"] = "Abre la GUI de configuración de Ace3"
L["Other Windows"] = "Otras ventanas"
L["Outgoing"] = "Saliente"
L["Outside Instances"] = "Instancias exteriores"
L["Overall Data"] = "Datos generales"
L["Overheal"] = "Sobrecuración"
L["Overhealing"] = "Sobrecuración"
L["Overhealing Done"] = "Sobrecuración hecha"
L["Over Heals"] = "Sobrecuraciones"
-- L["Pain Abilities"] = "Pain Abilities"
-- L["Pain Gained"] = "Pain Gained"
-- L["Pain Sources"] = "Pain Sources"
L["Parry"] = "Parado"
L["Party"] = "Grupo"
L["Party Instances"] = "Instancias de grupo"
L["pause"] = "pausa"
L["Pause"] = "Pausa"
L["Percent"] = "Porcentaje"
L["Per Second"] = "Por segundo"
L["Pet"] = "Mascota"
L["Pet Attacked"] = "Mascota atacada"
L["Pet Damage"] = "Daño de mascota"
L["Pet Damage Abilities"] = "Habilidades de daño de mascota"
L["Pet Focus"] = "Foco de mascota"
L["Pet Healed"] = "Mascota curada"
L["Pet Healing Abilities"] = "Habilidades de curación de la mascota"
L["Pets"] = "Mascotas"
L["Pet Time"] = "Tiempo de mascota"
L["Physical"] = "Físico"
L["Player/Mob Name"] = "Nombre del jugador/monstruo"
L["Players"] = "Jugadores"
L["Prefix"] = "Prefijos"
L["Previous"] = "Anterior"
L["Profiles"] = "Perfiles"
L["Rage Abilities"] = "Habilidades de ira"
L["Rage Gained"] = "Ira generada"
L["Rage Sources"] = "Fuentes de ira"
L["Raid"] = "Banda"
L["Raid Instances"] = "Instancias de banda"
L["Rank Number"] = "Número de rango"
L["Realtime"] = "Tiempo real"
L["Record Buffs/Debuffs"] = "Grabar beneficios/perjuicios"
L["Record Data"] = "Grabar datos"
L["Record Deaths"] = "Grabar muertes"
L["Recorded Fights"] = "Batallas guardadas"
L["Records the times and applications of buff/debuffs on this type"] = "Grabar los tiempos y aplicaciones de beneficios/perjuicios en este tipo"
L["Records when deaths occur and the past few actions involving this type"] = "Grabar cuando ocurren las muertes y las últimas acciones en este tipo"
L["Record Time Data"] = "Grabar datos de tiempo"
L["Recount"] = "Recount"
L["Recount Version"] = "Contar versión"
L["Report"] = "Reportar"
L["Report Data"] = "Reportar datos"
L["Report for"] = "Reportar para"
L["Report the DeathTrack Window Data"] = "Reportar datos de la ventana de registro de muertes"
L["Report the Detail Window Data"] = "Reportar datos de la ventana de detalles"
L["Report the Main Window Data"] = "Reportar datos de la ventana principal"
L["Report To"] = "Reportar a"
L["Report Top"] = "Reportar Top"
L["reset"] = "reiniciar"
L["Reset"] = "Reiniciar"
L["Reset Colors"] = "Reiniciar colores"
L["ResetPos"] = "Reiniciar posición"
L["Reset Positions"] = "Reiniciar posiciones"
L["Reset Recount?"] = "¿Reiniciar Recount?"
L["Resets the data"] = "Reiniciar los datos"
L["Resets the positions of the detail, graph, and main windows"] = "Reiniciar la posición de la ventana de detalles, gráficos y principal"
L["Resist"] = "Resistir"
L["Resisted"] = "Resistido"
L["Ressed"] = "Resucitados"
L["Ressed Who"] = "Quien fue resucitado"
L["Ressers"] = "Resucitadores"
L["Right-click|r to open the options menu"] = "Clic derecho|r para abrir el menú de opciones"
L["Row Height"] = "Altura de fila"
L["Row Spacing"] = "Espaciado de fila"
-- L["Runic Power Abilities"] = "Runic Power Abilities"
L["Runic Power Gained"] = "Poder rúnico ganado"
-- L["Runic Power Sources"] = "Runic Power Sources"
L["'s Absorbs"] = "- Absorbió"
-- L["'s Astral Power Gained"] = "'s Astral Power Gained"
-- L["'s Astral Power Gained From"] = "'s Astral Power Gained From"
L["Say"] = "Decir"
L["Scenario Instances"] = "Instancias de escenario"
L["'s Dispels"] = " - Disipaciones"
L["'s DOT Uptime"] = " - Tiempo activo del DOT"
L["'s DPS"] = " - DPS"
L["'s DTPS"] = " - DTPS"
L["Seconds"] = "Segundos"
L["'s Effective Healing"] = " - Curaciones efectivas"
L["Self"] = "Propio"
L["'s Energy Gained"] = " - Energía ganada"
L["'s Energy Gained From"] = " - Energía ganada de"
L["Server Name"] = "Nombre de reino"
L["Set Combat Log Range"] = "Establecer rango del registro de combate"
L["Set the maximum number of lines to report"] = "Ajustar el número máximo de líneas a reportar"
L["Set the maximum number of recorded fight segments"] = "Ajusta el máximo número de segmentos de batalla almacenados"
L["'s Friendly Fire"] = " - Fuego amigo"
-- L["'s Fury Gained"] = "'s Fury Gained"
-- L["'s Fury Gained From"] = "'s Fury Gained From"
L["Shadow"] = "Sombra"
L["Shielded"] = "Protegido"
L["Shielded Who"] = "Quien fue protegido"
L["Short"] = "Corto"
L["'s Hostile Attacks"] = " - Ataques hostiles"
L["'s HOT Uptime"] = " - Tiempo activo del HOT"
L["show"] = "mostrar"
L["Show"] = "Mostrar"
L["Show Buttons"] = "Mostrar botones"
L["Show Death Track (Left Click)"] = "Mostrar registro de muertes (Clic izquierdo)"
L["Show Details (Left Click)"] = "Mostrar detalles (Clic izquierdo)"
L["Show Graph"] = "Mostrar gráfica"
L["Show Graph (Shift Click)"] = "Mostrar gráfica (Shift-Clic)"
L["Show next main page"] = "Muestra la página principal siguiente"
L["Show previous main page"] = "Muestra la página principal anterior"
L["Show Realtime Graph (Ctrl Click)"] = "Mostrar gráfica en tiempo real (Ctrl-Clic)"
L["Show Scrollbar"] = "Mostrar barra de desplazamiento"
L["Shows found unknown spells in BabbleSpell"] = "Muestra los hechizos desconocidos encontrados en BabbleSpell"
L["Shows the config window"] = "Muestra la ventana de configuración"
L["Shows the main window"] = "Muestra la ventana principal"
L["Show Total Bar"] = "Mostrar barra total"
L["'s HPS"] = " - HPS"
L["'s HTPS"] = " - HTPS"
L["'s Interrupts"] = " - Interrupciones"
-- L["'s Maelstorm Gained"] = "'s Maelstorm Gained"
-- L["'s Maelstorm Gained From"] = "'s Maelstorm Gained From"
L["'s Mana Gained"] = " - Maná ganado"
L["'s Mana Gained From"] = " - Maná ganado de"
L["'s Network Traffic"] = " - Tráfico de Red"
L["Solo"] = "Solo"
L["'s Overhealing"] = " - Sobrecuración"
-- L["'s Pain Gained"] = "'s Pain Gained"
-- L["'s Pain Gained From"] = "'s Pain Gained From"
L["'s Partial Resists"] = " - Parcialmente resistidos"
L["Specialized Realtime Graphs"] = "Graficas en tiempo real especializadas"
L["Split"] = "Separar"
L["'s Rage Gained"] = " - Ira ganada"
L["'s Rage Gained From"] = " - Ira ganada de"
L["'s Resses"] = " - Resurrecciones"
-- L["'s Runic Power Gained"] = "'s Runic Power Gained"
-- L["'s Runic Power Gained From"] = "'s Runic Power Gained From"
L["Stack"] = "Juntar"
L["Standard"] = "Estándar"
L["Start"] = "Comenzar"
L["Starts a realtime window tracking amount of available AceComm bandwidth left"] = "Comienza una ventana en tiempo real que monitoriza tu ancho de banda AceComm restante"
L["Starts a realtime window tracking your downstream traffic"] = "Comienza una ventana en tiempo real que monitoriza tu tráfico entrante"
L["Starts a realtime window tracking your FPS"] = "Comienza una ventana en tiempo real que monitoriza tus FPS"
L["Starts a realtime window tracking your latency"] = "Comienza una ventana en tiempo real que monitoriza tu latencia"
L["Starts a realtime window tracking your upstream traffic"] = "Comienza una ventana en tiempo real que monitoriza tu tráfico saliente"
L["'s Time Spent"] = " - Tiempo consumido"
L["'s Time Spent Attacking"] = " - Tiempo consumido atacando"
L["'s Time Spent Healing"] = " - Tiempo consumido curando"
L["'s TPS"] = " - TPS"
L["Summary Report for"] = "Reportar resumen para"
L["Swap Text and Bar Color"] = "Intercambia los colores de las barras y los textos"
L["sync"] = "sincronizar"
L["Sync"] = "Sincronizar"
L["Sync Data"] = "Sincronizar datos"
L["Sync Options"] = "Opciones de sincronización"
L["Taken"] = "Recibido"
L["Threat"] = "Amenaza"
L["Threat on"] = "Amenaza de"
L["Tick"] = "Tic"
L["Ticked on"] = "Tic en"
L["Time"] = "Tiempo"
L["Time Damaging"] = "Tiempo dañando"
L["Time Healing"] = "Tiempo curando"
L["Times"] = "Tiempos"
L["Time (s)"] = "Tiempo (s)"
L["Title"] = "Título"
L["Title Text"] = "Texto de título"
L["Toggle"] = "Activar/desactivar"
L["Toggle pause of global data collection"] = "Activa/desactiva la pausa de recolección de datos global"
L["Toggles sending synchronization messages"] = "Activa/desactiva el envío de mensajes de sincronización"
L["Toggles the main window"] = "Muestra/oculta la ventana principal"
L["Toggles windows being locked"] = "Activa/desactiva el bloqueo de ventanas"
L["Took Damage From"] = "Recibió daño de"
L["Top 3"] = "Top 3"
L["Top Color"] = "Color superior"
L["Total"] = "Total"
L["Total Bar"] = "Barra total"
L["Tracks Raid Damage Per Second"] = "Monitoriza el DPS de la banda"
L["Tracks Raid Damage Taken Per Second"] = "Monitoriza el daño recibido por segundo de la banda"
L["Tracks Raid Healing Per Second"] = "Monitoriza la sanación por segundo de la banda"
L["Tracks Raid Healing Taken Per Second"] = "Monitoriza la sanación recibida por segundo de la banda"
L["Tracks your entire raid"] = "Monitoriza la banda completa"
L["Trivial"] = "Trivial"
L["Type"] = "Tipo"
L["Ungrouped"] = "Sin agrupar"
L["Unknown"] = "Desconocido"
L["Unknown Spells"] = "Hechizos desconocidos"
L["Unknown Spells:"] = "Hechizos desconocidos:"
L["Upstream Traffic"] = "Tráfico saliente"
L["Up Traffic"] = "Tráfico de subida"
L["verChk"] = "comprobar versión"
L["VerChk"] = "Comprobar versión"
L["was Dispelled by"] = "fue disipado por"
L["was Healed by"] = "fue curado por"
L["Whether data is recorded for this type"] = "Determina si los datos se graban para este tipo"
L["Whether time data is recorded for this type (used for graphs can be a |cffff2020memory hog|r if you are concerned about memory)"] = "Determina si se graban datos de tiempo para este tipo (usado para gráficas, puede causar |cffff2020un alto consumo de memoria|r si te preocupa la memoria)"
L["Whisper"] = "Susurrar"
L["Whisper Target"] = "Susurrar objetivo"
L["Who"] = "Quién"
L["Window"] = "Ventana"
L["Window Color Selection"] = "Selección de color de ventana"
L["Window Options"] = "Opciones de ventana"
L["Window Scaling"] = "Escala de ventana"
L["X Gridlines Represent"] = "Representar en cuadrícula X"
L["Yes"] = "Sí"


