<Ui>

	<!-- thin panel to display loaded team (or "Battle Pet Slots" if no loaded team) -->
	<Button name="RematchLoadedTeamPanel" ignoreParentAlpha="true" inherits="RematchBigPanelButtonTemplate" hidden="true">
		<Size x="280" y="26"/>
		<Layers>
			<Layer level="BACKGROUND" textureSubLevel="-5">
				<!-- darker brown background used on default Battle Pet Slots header -->
				<Texture parentKey="InsetBack" file="Interface\PetBattles\_PetJournalHorizTile" horizTile="true">
					<Anchors>
						<Anchor point="TOPLEFT"/>
						<Anchor point="BOTTOMRIGHT"/>
					</Anchors>
					<TexCoords left="0" right="1" top="0.23437500" bottom="0.42187500"/>	
				</Texture>
			</Layer>
			<Layer level="BACKGROUND">
				<!-- doodads in topleft and topright corners -->
				<Texture file="Interface\Collections\Collections" alpha="0.65">
					<Size x="28" y="26"/> <!-- original texture is 86x64 -->
					<Anchors>
						<Anchor point="TOPLEFT" x="3" y="-3"/>
					</Anchors>
					<TexCoords left="0.00390625" right="0.169921875" top="0.015625" bottom="0.138671875"/>
					<Color r="0.75" g="0.75" b="0.75"/>
				</Texture>
				<Texture file="Interface\Collections\Collections" alpha="0.65">
					<Size x="28" y="26"/>
					<Anchors>
						<Anchor point="TOPRIGHT" x="-3" y="-3"/>
					</Anchors>
					<TexCoords left="0.169921875" right="0.00390625" top="0.015625" bottom="0.138671875"/>
					<Color r="0.75" g="0.75" b="0.75"/>
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<!-- favorite star -->
				<Texture parentKey="Favorite" atlas="PetJournal-FavoritesIcon">
					<Size x="20" y="20"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="-1" y="1"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<!-- name of team -->
				<FontString parentKey="Name" inherits="GameFontNormal" wordwrap="false">
					<Size x="0" y="26"/>
					<Anchors>
						<Anchor point="LEFT" x="8" y="0"/>
						<Anchor point="RIGHT" x="-8" y="0"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Frame parentKey="Bling" inherits="RematchPanelBlingTemplate"/>
			<Frame parentKey="Footnotes" inherits="RematchInsetFrameTemplate">
				<Size x="52" y="26"/>
				<Anchors>
					<Anchor point="LEFT" relativePoint="RIGHT" x="2" y="0"/>
				</Anchors>
				<KeyValues>
					<KeyValue key="forLoadedTeam" value="true" type="boolean"/>
				</KeyValues>
				<Frames>
					<Button parentKey="Notes" inherits="RematchNotesButtonTemplate"/>
					<Button parentKey="Preferences" inherits="RematchPreferencesPauseButtonTemplate"/>
					<Button parentKey="WinRecord" inherits="RematchWinRecordButtonTemplate">
						<HitRectInsets>
							<AbsInset left="0" right="0" top="-4" bottom="-4"/>
						</HitRectInsets>
						<Scripts>
							<OnClick>
								Rematch.WinRecordOnClick(self,true)
							</OnClick>
						</Scripts>
					</Button>
					<Button parentKey="Close" inherits="UIPanelCloseButtonNoScripts">
						<Scripts>
							<OnClick>
								RematchFrame:Hide()
							</OnClick>
						</Scripts>
					</Button>
					<Button parentKey="Maximize" inherits="RematchTitlebarButtonTemplate">
						<Size x="32" y="32"/>
						<Scripts>
							<OnClick>
								RematchFrame:ToggleSize()
							</OnClick>
						</Scripts>
					</Button>
				</Frames>
			</Frame>
		</Frames>
		<Scripts>
			<OnDragStart>
				self:OnDragStart()
			</OnDragStart>
			<OnDragStop>
				self:OnDragStop()
			</OnDragStop>
			<OnClick>
				self:OnClick(button) <!-- the loadedteam panel is a button itself to reload the team -->
			</OnClick>
			<OnEnter>
				self:OnEnter()
			</OnEnter>
			<OnLeave>
				Rematch:HideTooltip()
			</OnLeave>
		</Scripts>
	</Button>

</Ui>
