local L = LibStub("AceLocale-3.0"):NewLocale("StatWeightScore", "enUS", true);

L["AlternativeStatDisplayNames_Crit"] = ""
L["CharacterPane_Tooltip_Title"] = "Weighted stat score"
L["CharacterPane_Tooltip_Title_Text"] = "Total weighted stat score for all currently equipped items for %s spec"
L["CharacterScore_Command"] = "Total character weighted score"
L["CharacterScore_Info"] = "Total weighted stat score for all currently equipped items by specs"
L["Crafting_Upgrade_Label"] = "Stage %d of %d"
L["Culture"] = "enUS"
L["DecimalSeparator"] = "%."
L["Empowered_Upgrade_Label"] = "Empowered"
L["Error_MultiplePrimaryStatsSelected"] = "You can only select one primary stat (agi, str or int)"
L["GemsDisplayFormat"] = "%s gems"
L["ItemLevel_Upgrade_Label"] = "ilvl %d"
L["Matcher_ICD2_ArgOrder"] = "value stat duration chance cd"
L["Matcher_ICD2_Pattern"] = "^Equip: Your attacks have a chance to grant you ([%d,%. ]+) ([%a ]-) for (%d+) sec%.  %((%d+)%% chance, (%d+) sec cooldown%)$"
L["Matcher_ICD3_ArgOrder"] = ""
L["Matcher_ICD3_Pattern"] = ""
L["Matcher_ICD_ArgOrder"] = "value stat duration chance cd"
L["Matcher_ICD_Pattern"] = "^Equip: Each time your attacks hit, you have a chance to gain ([%d,%. ]+) ([%a ]-) for (%d+) sec%.  %((%d+)%% chance, (%d+) sec cooldown%)$"
L["Matcher_InsigniaOfConquest2_ArgOrder"] = ""
L["Matcher_InsigniaOfConquest2_Pattern"] = ""
L["Matcher_InsigniaOfConquest_ArgOrder"] = "value stat duration"
L["Matcher_InsigniaOfConquest_Pattern"] = "^Equip: When you deal damage you have a chance to gain ([%d,%. ]+) ([%a ]-) for (%d+) sec%."
L["Matcher_Partial_CdMin"] = "(%d+) Min"
L["Matcher_Partial_CdSec"] = "(%d+) Sec"
L["Matcher_Precheck_Equip"] = "^Equip:"
L["Matcher_Precheck_Use"] = "^Use:"
L["Matcher_RPPM2_ArgOrder"] = ""
L["Matcher_RPPM2_Pattern"] = ""
L["Matcher_RPPM3_ArgOrder"] = ""
L["Matcher_RPPM3_Pattern"] = ""
L["Matcher_RPPM4_ArgOrder"] = ""
L["Matcher_RPPM4_Pattern"] = ""
L["Matcher_RPPM_ArgOrder"] = "value stat duration ppm"
L["Matcher_RPPM_Pattern"] = "^Equip: Your [%a ]- have a chance to grant ([%d,%. ]+) ([%a ]-) for (%d+) sec%.  %(Approximately ([%d%.]+) procs per minute%)$"
L["Matcher_StatTooltipParser_Armor"] = "^(%d+) (RESISTANCE0_NAME)$"
L["Matcher_StatTooltipParser_Armor_ArgOrder"] = "value stat"
L["Matcher_StatTooltipParser_DPS"] = "^%(([%d,%. ]+) ([%a ]+)%)$"
L["Matcher_StatTooltipParser_DPS_ArgOrder"] = "value stat"
L["Matcher_StatTooltipParser_Stat"] = "^%+([%d,%. ]+) ([%a ]+)$"
L["Matcher_StatTooltipParser_Stat_ArgOrder"] = "value stat"
L["Matcher_StoneOfFire_ArgOrder"] = "value duration"
L["Matcher_StoneOfFire_Pattern"] = "^Equip: When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by ([%d,%. ]+) for (%d+) sec%.  Your highest stat is always chosen%.$"
L["Matcher_Use2_ArgOrder"] = "value stat duration cd"
L["Matcher_Use2_Pattern"] = "^Use: Grants ([%d,%. ]+) ([%a ]-) for (%d+) sec%. %(([%d%a ]-) Cooldown%)$"
L["Matcher_Use3_ArgOrder"] = ""
L["Matcher_Use3_Pattern"] = ""
L["Matcher_Use4_ArgOrder"] = ""
L["Matcher_Use4_Pattern"] = ""
L["Matcher_Use_ArgOrder"] = "stat value duration cd"
L["Matcher_Use_Pattern"] = "^Use: Increases y?o?u?r? ?([%a ]-) by ([%d,%. ]+) for (%d+) sec%. %(([%d%a ]-) Cooldown%)$"
L["Obliterum_Upgrade_Label"] = "Obliterum %d/%d"
L["Offhand_DPS"] = "Offhand DPS"
L["Offhand_Score"] = "Offhand score"
L["Options_AssociatedSet_Label"] = "Associated Equipment Set"
L["Options_AssociatedSet_Tooltip"] = "Comparison to items in this equipment set instead"
L["Options_BlankLineMainAbove_Label"] = "Blank line above (Main)"
L["Options_BlankLineMainAbove_Tooltip"] = "Displays blank line above stat score information in main tooltips"
L["Options_BlankLineMainBelow_Label"] = "Blank line below (Main)"
L["Options_BlankLineMainBelow_Tooltip"] = "Displays blank line below stat score information in main tooltips"
L["Options_BlankLineRefAbove_Label"] = "Blank line above (Reference)"
L["Options_BlankLineRefAbove_Tooltip"] = "Displays blank line above stat score information in reference tooltips (e.g. if you shift-hover on an item)"
L["Options_BlankLineRefBelow_Label"] = "Blank line below (Reference)"
L["Options_BlankLineRefBelow_Tooltip"] = "Displays blank line below stat score information in reference tooltips (e.g. if you shift-hover on an item)"
L["Options_Compare_Character"] = "Total character score"
L["Options_Compare_Item"] = "Equipped item score"
L["Options_Compare_Label"] = "Compare percentage gain to"
L["Options_Compare_Tooltip"] = "Whether to display the percent value in tooltips relative to equipped item or total character score."
L["Options_CreateNewSpec"] = "Create new spec"
L["Options_DeleteSpec"] = "Delete spec"
L["Options_DeleteSpec_Confirm"] = "Are you sure that you want to delete spec '%s'?"
L["Options_DuplicateSpec"] = "Duplicate spec"
L["Options_Enabled"] = "Enabled"
L["Options_EnabledGlobal_Tooltip"] = "Enables display of stat score in tooltips"
L["Options_EnabledSpec_Tooltip"] = "Enables display of stat score in tooltips for a particular spec"
L["Options_EnchantLevel_Label"] = "Gem level"
L["Options_EnchantLevel_Tooltip"] = "Which level of gems to use for empty sockets"
L["Options_Export"] = "Export"
L["Options_Export_Label"] = "Export output"
L["Options_Export_Title"] = "Export weights"
L["Options_ExportType_Label"] = "Export to"
L["Options_ExportType_Tooltip"] = "Choose export format"
L["Options_ForceSelectedGemStat_Label"] = "Force selected gem stat/value"
L["Options_ForceSelectedGemStat_Tooltip"] = "If an item has a gem inserted in a socket, do not use that gem for calculation, but instead use the best gem available based on Gem level and Gem stat in spec config"
L["Options_GemStat_Best"] = "Best stat"
L["Options_GemStat_Label"] = "Gem stat"
L["Options_GemStat_Tooltip"] = "Which of the selected stats to assume for empty gem slots. Best stat automatically chooses the best rated stat."
L["Options_GetStats_Label"] = "Get stats from"
L["Options_GetStats_ParseTooltip"] = "Item Tooltip"
L["Options_GetStats_Tooltip"] = "Whether to get stats from wow api call (GetItemStats()) or parse them from tooltip. Parsing from tooltip has some advantages (for example allows you to have greyed out stats calculated for offspec), but requires support for culture you are using."
L["Options_GetStats_WoWAPI"] = "WoW API"
L["Options_Import_Label"] = "Import"
L["Options_Import_Title"] = "Import weights"
L["Options_Import_Tooltip"] = "Copy&paste import input"
L["Options_ImportType_Label"] = "Import from"
L["Options_ImportType_Tooltip"] = "Choose import source type"
L["Options_NormalizeWeights_Label"] = "Normalize values"
L["Options_NormalizeWeights_Tooltip"] = "Adjust values for calculation so that primary stat is 1.0 and other stats are scaled to it"
L["Options_Open"] = "Open configuration"
L["Options_Order_Label"] = "Order"
L["Options_Percentage_Change"] = "Change"
L["Options_Percentage_Difference"] = "Difference"
L["Options_Percentage_Label"] = "Calculate percentage as"
L["Options_Percentage_Tooltip"] = "Whether to display the percent value in tooltips as percentage change or percentage difference. "
L["Options_SelectStats_Label"] = "Select stats"
L["Options_SelectStats_Tooltip"] = "Choose the relevant stats for this spec"
L["Options_ShowStatsPane_Label"] = "Show total score"
L["Options_ShowStatsPane_Tooltip"] = "Whether to show total score on character tab"
L["Options_ShowUpgrades_Label"] = "Show upgrades"
L["Options_ShowUpgrades_Tooltip"] = "Whether to show score for upgrades of upgradable items (crafted, baleful)"
L["Options_Specialization_Label"] = "Specialization"
L["Options_Specialization_Tooltip"] = "Label for this set of stat weights"
L["Options_StatWeightsSetup"] = "Stat weights setup"
L["Options_SuggestSabersEye_Label"] = "Suggest Saber's Eye"
L["Options_SuggestSabersEye_Tooltip"] = "Suggets epic unique-equipped (1) +200 primary stat gem Saber's Eye of Agility/Strength/Intelect if it's not already equipped on one of your items."
L["Options_Weights_Open"] = "Open stat weights configuration"
L["Options_Weights_Section"] = "Stat weights"
L["StatPaneCategoryTitle"] = "Stat Weight Score"
L["ThousandSeparator"] = ","
L["TooltipMessage_EquipmentSetCompare"] = "Comparing to %s from equipment set '%s'"
L["TooltipMessage_Offhand"] = "%s (offhand)"
L["TooltipMessage_StatScore"] = "Stat score"
L["TooltipMessage_WithGem"] = "with gem"
L["TooltipMessage_WithProcAverage"] = "with proc average"
L["TooltipMessage_WithUseAverage"] = "with use on cd avg"
L["Upgrade_1_Label"] = "Upgrade 1"
L["Upgrade_2_Label"] = "Upgrade 2"
L["Warning"] = "Warning"
L["WelcomeMessage"] = "loaded. v%s by Necroskillz"
