<sound_notifications.xml>
  <gun_reloaded>
    <fx>
      <wwsound>	SM_gun_reloaded	</wwsound>
      <sound>	/GUI/notifications_FX/gun_reloaded	</sound>
      <playRules>	0	</playRules>
    </fx>
  </gun_reloaded>
  <target_captured>
    <voice>
      <wwsound>	vo_target_captured	</wwsound>
      <sound>	/ingame_voice/notifications_VO/target_captured	</sound>
      <playRules>	2	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </target_captured>
  <target_lost>
    <voice>
      <wwsound>	vo_target_lost	</wwsound>
      <sound>	/ingame_voice/notifications_VO/target_lost	</sound>
      <playRules>	2	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </target_lost>
  <target_unlocked>
    <voice>
      <wwsound>	vo_target_unlocked	</wwsound>
      <sound>	/ingame_voice/notifications_VO/target_unlocked	</sound>
      <playRules>	2	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </target_unlocked>
  <enemy_hp_damaged_by_projectile_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_by_player	</sound>
      <wwsound>	vo_enemy_hp_damaged_by_projectile_by_player	</wwsound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_hp_damaged_by_projectile_by_player>
  <enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player	</sound>
      <wwsound>	SM_crit_damaged_chassis	</wwsound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player>
  <enemy_hp_damaged_by_projectile_and_gun_damaged_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_and_gun_damaged_by_player	</sound>
      <wwsound>	SM_crit_damaged_gun	</wwsound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_hp_damaged_by_projectile_and_gun_damaged_by_player>
  <enemy_hp_damaged_by_explosion_at_direct_hit_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemy_hp_damaged_by_explosion_at_direct_hit_by_player	</sound>
      <wwsound>	vo_enemy_hp_damaged_by_explosion_at_direct_hit_by_player	</wwsound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_hp_damaged_by_explosion_at_direct_hit_by_player>
  <enemy_no_hp_damage_at_attempt_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/armor_not_pierced_by_player	</sound>
      <wwsound>	vo_armor_not_pierced_by_player	</wwsound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_at_attempt_by_player>
  <enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player	</sound>
      <wwsound>	SM_crit_damaged_chassis	</wwsound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player>
  <enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player	</sound>
      <wwsound>	SM_crit_damaged_gun	</wwsound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player>
  <enemy_no_hp_damage_at_no_attempt_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_by_player	</sound>
      <wwsound>	vo_armor_not_pierced_by_player	</wwsound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_at_no_attempt_by_player>
  <enemy_no_piercing_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/armor_not_pierced_by_player	</sound>
      <wwsound>	vo_armor_not_pierced_by_player	</wwsound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_piercing_by_player>
  <enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player	</sound>
      <wwsound>	SM_crit_damaged	</wwsound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player>
  <enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player	</sound>
      <wwsound>	SM_crit_damaged	</wwsound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player>
  <enemy_ricochet_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/armor_ricochet_by_player	</sound>
      <wwsound>	vo_armor_ricochet_by_player	</wwsound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_ricochet_by_player>
  <enemy_hp_damaged_by_near_explosion_by_player>
    <voice>
      <wwsound>	vo_damage_by_near_explosion_by_player	</wwsound>
      <sound>	/ingame_voice/notifications_VO/damage_by_near_explosion_by_player	</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_hp_damaged_by_near_explosion_by_player>
  <enemy_no_hp_damage_by_near_explosion_by_player>
    <voice>
      <wwsound>	vo_damage_by_near_explosion_by_player	</wwsound>
      <sound>	/ingame_voice/notifications_VO/damage_by_near_explosion_by_player	</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_by_near_explosion_by_player>
  <enemy_fire_started_by_player>
    <voice>
      <wwsound>	vo_enemy_fire_started_by_player	</wwsound>
      <sound>	/ingame_voice/notifications_VO/enemy_fire_started_by_player	</sound>
      <playRules>	3	</playRules>
    </voice>
  </enemy_fire_started_by_player>
  <damage_by_near_explosion_by_enemy>
    <voice>
      <wwsound>	vo_damage_by_near_explosion_by_enemy	</wwsound>
      <sound>	/ingame_voice/notifications_VO/damage_by_near_explosion_by_enemy	</sound>
      <playRules>	2	</playRules>
    </voice>
  </damage_by_near_explosion_by_enemy>
  <enemy_killed_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemy_killed_by_player	</sound>
      <wwsound>	vo_enemy_killed_by_player	</wwsound>
      <playRules>	1	</playRules>
    </voice>
  </enemy_killed_by_player>
  <enemy_killed>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemy_killed	</sound>
      <wwsound>	vo_enemy_killed	</wwsound>
      <playRules>	1	</playRules>
    </voice>
  </enemy_killed>
  <enemy_sighted>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemy_sighted	</sound>
      <wwsound>	vo_enemy_sighted	</wwsound>
      <playRules>	2	</playRules>
      <minTimeBetweenEvents>	2	</minTimeBetweenEvents>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </enemy_sighted>
  <enemies_sighted>
    <voice>
      <sound>	/ingame_voice/notifications_VO/enemies_sighted	</sound>
      <wwsound>	vo_enemies_sighted	</wwsound>
      <playRules>	2	</playRules>
      <minTimeBetweenEvents>	2	</minTimeBetweenEvents>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </enemies_sighted>
  <enemy_sighted_for_team>
    <fx>
      <sound>	/GUI/notifications_FX/enemy_sighted_for_team	</sound>
      <wwsound>	SM_enemy_sighted_for_team	</wwsound>
      <playRules>	2	</playRules>
      <shouldBindToPlayer>	False	</shouldBindToPlayer>
    </fx>
  </enemy_sighted_for_team>
  <ally_killed>
    <voice>
      <sound>	/ingame_voice/notifications_VO/ally_killed	</sound>
      <wwsound>	vo_ally_killed_by_player	</wwsound>
      <playRules>	1	</playRules>
    </voice>
  </ally_killed>
  <ally_killed_by_player>
    <voice>
      <sound>	/ingame_voice/notifications_VO/ally_killed_by_player	</sound>
      <wwsound>	vo_ally_killed_by_player	</wwsound>
      <playRules>	1	</playRules>
    </voice>
  </ally_killed_by_player>
  <vehicle_destroyed>
    <voice>
      <sound>	/ingame_voice/notifications_VO/vehicle_destroyed	</sound>
      <wwsound>	vo_vehicle_destroyed	</wwsound>
      <playRules>	1	</playRules>
    </voice>
  </vehicle_destroyed>
  <crew_deactivated>
    <voice>
      <sound>	/ingame_voice/notifications_VO/crew_deactivated	</sound>
      <wwsound>	vo_crew_deactivated	</wwsound>
      <playRules>	1	</playRules>
    </voice>
  </crew_deactivated>
  <engine_damaged>
    <voice>
      <sound>	/ingame_voice/notifications_VO/engine_damaged	</sound>
      <wwsound>	vo_engine_damaged	</wwsound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </engine_damaged>
  <engine_destroyed>
    <voice>
      <sound>	/ingame_voice/notifications_VO/engine_destroyed	</sound>
      <wwsound>	vo_engine_destroyed	</wwsound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </engine_destroyed>
  <engine_functional>
    <voice>
      <sound>	/ingame_voice/notifications_VO/engine_functional	</sound>
      <wwsound>	vo_engine_functional	</wwsound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </engine_functional>
  <ammo_bay_damaged>
    <voice>
      <sound>	/ingame_voice/notifications_VO/ammo_bay_damaged	</sound>
      <wwsound>	vo_ammo_bay_damaged	</wwsound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </ammo_bay_damaged>
  <fuel_tank_damaged>
    <voice>
      <sound>	/ingame_voice/notifications_VO/fuel_tank_damaged	</sound>
      <wwsound>	vo_fuel_tank_damaged	</wwsound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </fuel_tank_damaged>
  <radio_damaged>
    <voice>
      <sound>	/ingame_voice/notifications_VO/radio_damaged	</sound>
      <wwsound>	vo_radio_damaged	</wwsound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </radio_damaged>
  <track_damaged>
    <voice>
      <sound>	/ingame_voice/notifications_VO/track_damaged	</sound>
      <wwsound>	vo_track_damaged	</wwsound>
      <playRules>	3	</playRules>
      <minTimeBetweenEvents>	1.0	</minTimeBetweenEvents>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </track_damaged>
  <track_destroyed>
    <voice>
      <sound>	/ingame_voice/notifications_VO/track_destroyed	</sound>
      <wwsound>	vo_track_destroyed	</wwsound>
      <playRules>	3	</playRules>
      <minTimeBetweenEvents>	1.0	</minTimeBetweenEvents>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </track_destroyed>
  <track_functional>
    <fx>
      <sound>	/tanks/tank_repair/track_functional	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </fx>
    <voice>
      <wwsound>	vo_track_functional	</wwsound>
      <sound>	/ingame_voice/notifications_VO/track_functional	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </track_functional>
  <track_functional_can_move>
    <fx>
      <sound>	/tanks/tank_repair/track_functional	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </fx>
    <voice>
      <wwsound>	vo_track_functional_can_move	</wwsound>
      <sound>	/ingame_voice/notifications_VO/track_functional_can_move	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </track_functional_can_move>
  <gun_damaged>
    <voice>
      <wwsound>	vo_gun_damaged	</wwsound>
      <sound>	/ingame_voice/notifications_VO/gun_damaged	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </gun_damaged>
  <gun_destroyed>
    <voice>
      <wwsound>	vo_gun_destroyed	</wwsound>
      <sound>	/ingame_voice/notifications_VO/gun_destroyed	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </gun_destroyed>
  <gun_functional>
    <voice>
      <sound>	/ingame_voice/notifications_VO/gun_functional	</sound>
      <wwsound>	vo_gun_functional	</wwsound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </gun_functional>
  <turret_rotator_damaged>
    <voice>
      <wwsound>	vo_turret_rotator_damaged	</wwsound>
      <sound>	/ingame_voice/notifications_VO/turret_rotator_damaged	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </turret_rotator_damaged>
  <turret_rotator_destroyed>
    <voice>
      <wwsound>	vo_turret_rotator_destroyed	</wwsound>
      <sound>	/ingame_voice/notifications_VO/turret_rotator_destroyed	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </turret_rotator_destroyed>
  <turret_rotator_functional>
    <voice>
      <wwsound>	vo_turret_rotator_functional	</wwsound>
      <sound>	/ingame_voice/notifications_VO/turret_rotator_functional	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </turret_rotator_functional>
  <surveying_devices_damaged>
    <voice>
      <wwsound>	vo_surveying_devices_damaged	</wwsound>
      <sound>	/ingame_voice/notifications_VO/surveying_devices_damaged	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </surveying_devices_damaged>
  <surveying_devices_destroyed>
    <voice>
      <sound>	/ingame_voice/notifications_VO/surveying_devices_destroyed	</sound>
      <wwsound>	vo_surveying_devices_destroyed	</wwsound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </surveying_devices_destroyed>
  <surveying_devices_functional>
    <voice>
      <wwsound>	vo_surveying_devices_functional	</wwsound>
      <sound>	/ingame_voice/notifications_VO/surveying_devices_functional	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </surveying_devices_functional>
  <commander_killed>
    <voice>
      <wwsound>	vo_commander_killed	</wwsound>
      <sound>	/ingame_voice/notifications_VO/commander_killed	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </commander_killed>
  <driver_killed>
    <voice>
      <wwsound>	vo_driver_killed	</wwsound>
      <sound>	/ingame_voice/notifications_VO/driver_killed	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </driver_killed>
  <radioman_killed>
    <voice>
      <wwsound>	vo_radioman_killed	</wwsound>
      <sound>	/ingame_voice/notifications_VO/radioman_killed	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </radioman_killed>
  <gunner_killed>
    <voice>
      <wwsound>	vo_gunner_killed	</wwsound>
      <sound>	/ingame_voice/notifications_VO/gunner_killed	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </gunner_killed>
  <loader_killed>
    <voice>
      <wwsound>	vo_loader_killed	</wwsound>
      <sound>	/ingame_voice/notifications_VO/loader_killed	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </loader_killed>
  <fire_started>
    <voice>
      <wwsound>	vo_fire_started	</wwsound>
      <sound>	/ingame_voice/notifications_VO/fire_started	</sound>
      <timeout>	10	</timeout>
      <playRules>	2	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </fire_started>
  <fire_stopped>
    <voice>
      <wwsound>	vo_fire_stopped	</wwsound>
      <sound>	/ingame_voice/notifications_VO/fire_stopped	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </fire_stopped>
  <attack>
    <voice>
      <wwsound>	vo_chat_shotcuts_attack	</wwsound>
      <sound>	/ingame_voice/chat_shotcuts/attack	</sound>
      <playRules>	3	</playRules>
    </voice>
  </attack>
  <back_to_base>
    <voice>
      <wwsound>	vo_chat_shotcuts_back_to_base	</wwsound>
      <sound>	/ingame_voice/chat_shotcuts/to_the_base	</sound>
      <playRules>	3	</playRules>
    </voice>
  </back_to_base>
  <follow_me>
    <voice>
      <sound>	/ingame_voice/chat_shotcuts/follow_me	</sound>
      <wwsound>	vo_chat_shotcuts_follow_me	</wwsound>
      <playRules>	3	</playRules>
    </voice>
  </follow_me>
  <help_me>
    <voice>
      <wwsound>	vo_chat_shotcuts_help_me	</wwsound>
      <sound>	/ingame_voice/chat_shotcuts/need_help	</sound>
      <playRules>	3	</playRules>
    </voice>
  </help_me>
  <attack_the_enemy>
    <voice>
      <wwsound>	vo_chat_shotcuts_attack_the_enemy	</wwsound>
      <sound>	/ingame_voice/chat_shotcuts/attacking_the_enemy	</sound>
      <playRules>	3	</playRules>
    </voice>
  </attack_the_enemy>
  <positive>
    <voice>
      <wwsound>	vo_chat_shotcuts_positive	</wwsound>
      <sound>	/ingame_voice/chat_shotcuts/yes	</sound>
      <playRules>	3	</playRules>
    </voice>
  </positive>
  <negative>
    <voice>
      <wwsound>	vo_chat_shotcuts_negative	</wwsound>
      <sound>	/ingame_voice/chat_shotcuts/no	</sound>
      <playRules>	3	</playRules>
    </voice>
  </negative>
  <chat_shortcut_common_fx>
    <voice>
      <wwsound>	minimap_attention	</wwsound>
      <sound>	/GUI/notifications_FX/minimap_attention	</sound>
      <playRules>	0	</playRules>
    </voice>
  </chat_shortcut_common_fx>
  <start_battle>
    <voice>
      <wwsound>	vo_start_battle	</wwsound>
      <sound>	/ingame_voice/notifications_VO/start_battle	</sound>
      <playRules>	0	</playRules>
    </voice>
  </start_battle>
  <sight_convergence>
    <fx>
      <wwsound>	sight_convergence	</wwsound>
      <sound>	/GUI/notifications_FX/sight_convergence	</sound>
      <playRules>	0	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </fx>
  </sight_convergence>
  <gun_intuition>
    <fx>
      <wwsound>	gun_intuition	</wwsound>
      <sound>	/GUI/notifications_FX/gun_intuition	</sound>
      <playRules>	0	</playRules>
    </fx>
  </gun_intuition>
  <observed_by_enemy>
    <fx>
      <wwsound>	sixthsense	</wwsound>
      <sound></sound>
      <playRules>	0	</playRules>
    </fx>
  </observed_by_enemy>
  <show_ribbon>
    <voice>
      <wwsound>	lbe_appear	</wwsound>
      <sound>	/GUI/notifications_FX/lbe_appear	</sound>
      <playRules>	0	</playRules>
    </voice>
  </show_ribbon>
  <hide_ribbon>
    <voice>
      <wwsound>	lbe_disappear	</wwsound>
      <sound>	/GUI/notifications_FX/lbe_disappear	</sound>
      <playRules>	0	</playRules>
    </voice>
  </hide_ribbon>
  <increment_ribbon_counter>
    <voice>
      <wwsound>	lbe_counter	</wwsound>
      <sound>	/GUI/notifications_FX/lbe_counter	</sound>
      <playRules>	0	</playRules>
    </voice>
  </increment_ribbon_counter>
  <dyn_squad_platoon_joined>
    <voice>
      <wwsound>	vo_dp_platoon_joined	</wwsound>
      <sound>	/ingame_voice/notifications_VO/dp_platoon_joined	</sound>
      <playRules>	3	</playRules>
      <minTimeBetweenEvents>	20	</minTimeBetweenEvents>
    </voice>
  </dyn_squad_platoon_joined>
  <dyn_squad_platoon_created>
    <voice>
      <wwsound>	vo_dp_platoon_created	</wwsound>
      <sound>	/ingame_voice/notifications_VO/dp_platoon_created	</sound>
      <playRules>	3	</playRules>
      <minTimeBetweenEvents>	20	</minTimeBetweenEvents>
    </voice>
  </dyn_squad_platoon_created>
  <dyn_squad_platoon_dismissed>
    <voice>
      <wwsound>	vo_dp_platoon_dismissed	</wwsound>
      <sound>	/ingame_voice/notifications_VO/dp_platoon_dismissed	</sound>
      <playRules>	3	</playRules>
      <minTimeBetweenEvents>	20	</minTimeBetweenEvents>
    </voice>
  </dyn_squad_platoon_dismissed>
  <dyn_squad_been_excluded_platoon>
    <voice>
      <wwsound>	vo_dp_been_excluded_platoon	</wwsound>
      <sound>	/ingame_voice/notifications_VO/dp_been_excluded_platoon	</sound>
      <playRules>	3	</playRules>
      <minTimeBetweenEvents>	20	</minTimeBetweenEvents>
    </voice>
  </dyn_squad_been_excluded_platoon>
  <dyn_squad_left_platoon>
    <voice>
      <wwsound>	vo_dp_left_platoon	</wwsound>
      <sound>	/ingame_voice/notifications_VO/dp_left_platoon	</sound>
      <playRules>	3	</playRules>
      <minTimeBetweenEvents>	20	</minTimeBetweenEvents>
    </voice>
  </dyn_squad_left_platoon>
  <dyn_squad_assistance_been_requested>
    <voice>
      <wwsound>	vo_dp_assistance_been_requested	</wwsound>
      <sound>	/ingame_voice/notifications_VO/dp_assistance_been_requested	</sound>
      <playRules>	3	</playRules>
      <minTimeBetweenEvents>	20	</minTimeBetweenEvents>
    </voice>
  </dyn_squad_assistance_been_requested>
  <dyn_squad_player_joined_platoon>
    <voice>
      <wwsound>	vo_dp_player_joined_platoon	</wwsound>
      <sound>	/ingame_voice/notifications_VO/dp_player_joined_platoon	</sound>
      <playRules>	3	</playRules>
      <minTimeBetweenEvents>	20	</minTimeBetweenEvents>
    </voice>
  </dyn_squad_player_joined_platoon>
  <point_repair>
    <fx>
      <wwsound>	point_repair	</wwsound>
      <sound>	/GUI/fallout/point_repair	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </fx>
    <voice>
      <wwsound>	vo_flt_repair	</wwsound>
      <sound>	/ingame_voice/notifications_VO/flt_repair	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </point_repair>
  <consumed_flag>
    <fx>
      <wwsound>	delivery_flag	</wwsound>
      <sound>	/GUI/fallout/delivery_flag	</sound>
      <playRules>	1	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </fx>
  </consumed_flag>
  <take_flag>
    <fx>
      <wwsound>	capture_flag	</wwsound>
      <sound>	/GUI/fallout/capture_flag	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </fx>
    <voice>
      <wwsound>	vo_flt_take_flag	</wwsound>
      <sound>	/ingame_voice/notifications_VO/flt_take_flag	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </take_flag>
  <deliver_flag>
    <fx>
      <wwsound>	delivery_flag	</wwsound>
      <sound>	/GUI/fallout/delivery_flag	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </fx>
    <voice>
      <wwsound>	vo_flt_deliver_flag	</wwsound>
      <sound>	/ingame_voice/notifications_VO/flt_deliver_flag	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </deliver_flag>
  <enemy_take_flag>
    <voice>
      <wwsound>	vo_flt_enemy_take_flag	</wwsound>
      <sound>	/ingame_voice/notifications_VO/flt_enemy_take_flag	</sound>
      <playRules>	3	</playRules>
      <timeout>	9	</timeout>
    </voice>
  </enemy_take_flag>
  <ally_take_flag>
    <voice>
      <wwsound>	vo_flt_ally_flag	</wwsound>
      <sound>	/ingame_voice/notifications_VO/flt_ally_flag	</sound>
      <playRules>	3	</playRules>
      <timeout>	9	</timeout>
    </voice>
  </ally_take_flag>
  <ally_drop_flag>
    <voice>
      <wwsound>	vo_flt_drop_flag	</wwsound>
      <sound>	/ingame_voice/notifications_VO/flt_drop_flag	</sound>
      <playRules>	3	</playRules>
      <timeout>	9	</timeout>
    </voice>
  </ally_drop_flag>
  <ally_deliver_flag>
    <voice>
      <wwsound>	vo_flt_ally_captured	</wwsound>
      <sound>	/ingame_voice/notifications_VO/flt_ally_captured	</sound>
      <playRules>	3	</playRules>
      <timeout>	9	</timeout>
    </voice>
  </ally_deliver_flag>
  <respawn>
    <voice>
      <wwsound>	vo_flt_ready_for_action	</wwsound>
      <sound>	/ingame_voice/notifications_VO/flt_ready_for_action	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </respawn>
  <combat_reserve>
    <voice>
      <wwsound>	vo_flt_combat_reserve	</wwsound>
      <sound>	/ingame_voice/notifications_VO/flt_combat_reserve	</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
      <timeout>	9	</timeout>
    </voice>
  </combat_reserve>
</sound_notifications.xml>
