<engine_config_edited.xml>
	<minTimeToShowLoading>	3.0	</minTimeToShowLoading>
	<personality>	game	</personality>
	<preferences>	preferences.xml	</preferences>
	<enableBalanceCPU>	true	</enableBalanceCPU>
	<enableServerTimeSync>	true	</enableServerTimeSync>
	<lod>
		<default>
			<superModel>
				<lod0>	1.0	</lod0>
				<lod1>	1.0	</lod1>
				<lod2>	1.0	</lod2>
				<lod3>	1.0	</lod3>
				<lod4>	1.0	</lod4>
			</superModel>
			<staticModel>
				<lod0>	1.0	</lod0>
				<lod1>	1.0	</lod1>
				<lod2>	1.0	</lod2>
				<lod3>	1.0	</lod3>
				<lod4>	1.0	</lod4>
			</staticModel>
		</default>
	</lod>
	<renderer>
		<disableSLI>	false	</disableSLI>
		<gammaCorrectionOutside>	1.0	</gammaCorrectionOutside>
		<gammaCorrectionInside>	1.0	</gammaCorrectionInside>
		<gammaCorrectionSpeed>	0.2	</gammaCorrectionSpeed>
		<maxFrameRate>	120	</maxFrameRate>
		<reducedFrameRate>	60	</reducedFrameRate>
		<settings />
		<useLatentOcclusionQueries>	true	</useLatentOcclusionQueries>
		<DRRAutoscaler>
			<criticalFPS>	15	</criticalFPS>
			<safeFPSMultiplier>	1.15	</safeFPSMultiplier>
			<timeStep>	1.0	</timeStep>
			<correctionStep>	0.05	</correctionStep>
			<correctionBigStep>	0.1	</correctionBigStep>
			<minScale>	0.5	</minScale>
		</DRRAutoscaler>
		<globalVBSize>	10485760	</globalVBSize>
		<globalIBSize>	102400	</globalIBSize>
	</renderer>
	<influx>
		<force_use_bw_collision>	true	</force_use_bw_collision>
		<control_point_hmap_offset>	0.1f	</control_point_hmap_offset>
		<control_point_grid_step>	1.0f	</control_point_grid_step>
	</influx>
	<animation>
		<streamCacheSizeKB>	2048	</streamCacheSizeKB>
	</animation>
	<screenShot>
		<extension>	jpg	</extension>
		<name>	screenshots/shot	</name>
	</screenShot>
	<superShot>
		<hRes>	4096	</hRes>
		<farPlaneDist>	1500	</farPlaneDist>
		<floraVBSize>	16000000	</floraVBSize>
		<disableGUI>	true	</disableGUI>
	</superShot>
	<accessMonitor>	false	</accessMonitor>
	<hasDevelopmentAssertions>	true	</hasDevelopmentAssertions>
	<debugKeys>
		<combination>
			<key>	APPS	</key>
		</combination>
		<combination>
			<key>	GRAVE	</key>
		</combination>
		<enableEndStopApp>	false	</enableEndStopApp>
	</debugKeys>
	<entities>
		<disablePreloads>	false	</disablePreloads>
		<enforcePreloads>	false	</enforcePreloads>
		<entityCollision>	false	</entityCollision>
		<particlesActive>	true	</particlesActive>
		<movementThreshold>	0.25	</movementThreshold>
	</entities>
	<ui>
		<straferate>	5.0	</straferate>
		<loadingText>	151 231 233	</loadingText>
	</ui>
	<camera>
		<lookTable>	0.00	0.00	</lookTable>
		<lookTable>	0.10	0.05	</lookTable>
		<lookTable>	0.30	0.10	</lookTable>
		<lookTable>	0.50	0.15	</lookTable>
		<lookTable>	0.70	0.30	</lookTable>
		<lookTable>	0.90	1.00	</lookTable>
		<lookAxisMin>	0.10	</lookAxisMin>
		<lookAxisMax>	0.91	</lookAxisMax>
		<cameraYawSpeed>	90	</cameraYawSpeed>
		<cameraPitchSpeed>	60	</cameraPitchSpeed>
		<accelerateStart>	0.00	</accelerateStart>
		<accelerateRate>	2.00	</accelerateRate>
		<accelerateEnd>	1.00	</accelerateEnd>
	</camera>
	<directionCursor>
		<invertVerticalMovement>	false	</invertVerticalMovement>
		<mouseSensitivity>	0.005	</mouseSensitivity>
		<mouseHVBias>	0.667	</mouseHVBias>
		<maxPitch>	50.0	</maxPitch>
		<minPitch>	-65.0	</minPitch>
		<yaw>	0.000	</yaw>
		<pitch>	0.000	</pitch>
		<lookSpring>	false	</lookSpring>
		<lookSpringRate>	0.75	</lookSpringRate>
		<lookSpringIdleTime>	3600.0	</lookSpringIdleTime>
		<lookSpringOnMove>	true	</lookSpringOnMove>
	</directionCursor>
	<simpleGui>
		<breakOnLeak>	false	</breakOnLeak>
		<breakOnAllocId>	0	</breakOnAllocId>
	</simpleGui>
	<ParticleSystem>
		<PS_PERFORMANCE_FIXED_FPS>	29.9	</PS_PERFORMANCE_FIXED_FPS>
		<PS_PERFORMANCE_MIN_FPS>	22	</PS_PERFORMANCE_MIN_FPS>
		<PS_PERFORMANCE_MAX_FPS>	26	</PS_PERFORMANCE_MAX_FPS>
		<PS_PERFORMANCE_SPEED_MULT>	10	</PS_PERFORMANCE_SPEED_MULT>
		<PS_PERFORMANCE_LOD_OFFSET>	0	</PS_PERFORMANCE_LOD_OFFSET>
		<PS_PERFORMANCE_LOD_MULT>	1.2	</PS_PERFORMANCE_LOD_MULT>
	</ParticleSystem>
	<debug>
		<fullDump>	true	</fullDump>
		<framesCount>	0	</framesCount>
		<enableServers>	false	</enableServers>
		<profilerBufferSize>	12582912	</profilerBufferSize>
		<enableLoggingAssetMsg>	false	</enableLoggingAssetMsg>
		<assetLogPath>	asset.log	</assetLogPath>
		<enableColorFill>	false	</enableColorFill>
		<remotePythonConsole>	true	</remotePythonConsole>
	</debug>
	<hitchDetector>
		<numTimeSamples>	10	</numTimeSamples>
		<frameMSLimit>	100.0	</frameMSLimit>
		<overAverageFactor>	1.5	</overAverageFactor>
	</hitchDetector>
	<log_console>
		<enable>	false	</enable>
		<monitor>	false	</monitor>
		<colors>	false	</colors>
		<timestamp>	true	</timestamp>
		<real_time>	true	</real_time>
		<wrap>	false	</wrap>
		<auto_scroll>	true	</auto_scroll>
		<priority>	1111111111	</priority>
	</log_console>
	<soundMgr>
		<enabled>	true	</enabled>
		<communication>	false	</communication>
		<wwmediaPath>	audioww	</wwmediaPath>
		<highPriorityBankThread>	true	</highPriorityBankThread>
		<WWISE_active_profile>	WWISE_adv_profile	</WWISE_active_profile>
		<WWISE_adv_profile>
			<memoryManager>
				<defaultPool>	48	</defaultPool>
				<lowEnginePool>	36	</lowEnginePool>
				<preparedPool>	318	</preparedPool>
				<streamingPool>	48	</streamingPool>
				<IOPoolSize>	32	</IOPoolSize>
			</memoryManager>
			<editorMemoryManager>
				<defaultPool>	20	</defaultPool>
				<lowEnginePool>	20	</lowEnginePool>
				<preparedPool>	106	</preparedPool>
				<streamingPool>	4	</streamingPool>
				<IOPoolSize>	6	</IOPoolSize>
			</editorMemoryManager>
			<soundRender>
				<use_config>	false	</use_config>
				<HDR_lower_threshold>	-50	</HDR_lower_threshold>
				<max_voices>	310	</max_voices>
			</soundRender>
			<voice_soundbanks>
				<project>
					<name>	voiceover.bnk	</name>
				</project>
			</voice_soundbanks>
			<SFX_soundbanks_loadonce>
				<project>
					<name>	plugin_media.bnk	</name>
				</project>
				<project>
					<name>	ambient.pck	</name>
				</project>
				<project>
					<name>	combat_atmosphere.pck	</name>
				</project>
				<project>
					<name>	damage.pck	</name>
				</project>
				<project>
					<name>	eng_continental_R975.pck	</name>
				</project>
				<project>
					<name>	eng_continentalR.pck	</name>
				</project>
				<project>
					<name>	eng_ford.pck	</name>
				</project>
				<project>
					<name>	eng_gaz_aa.pck	</name>
				</project>
				<project>
					<name>	eng_hetzer.pck	</name>
				</project>
				<project>
					<name>	eng_v55.pck	</name>
				</project>
				<project>
					<name>	explosive_objects.pck	</name>
				</project>
				<project>
					<name>	ExternalMusicSources.pck	</name>
				</project>
				<project>
					<name>	objects.pck	</name>
				</project>
				<project>
					<name>	plane.pck	</name>
				</project>
				<project>
					<name>	streams.pck	</name>
				</project>
				<project>
					<name>	treads_pc.pck	</name>
				</project>
				<project>
					<name>	treads_npc.pck	</name>
				</project>
				<project>
					<name>	turret.pck	</name>
				</project>
				<project>
					<name>	gun_reload.pck	</name>
				</project>
				<project>
					<name>	wpn.pck	</name>
				</project>
				<project>
					<name>	gui.bnk	</name>
				</project>
				<project>
					<name>	ExternalMusicSources.bnk	</name>
				</project>
				<project>
					<name>	utility.bnk	</name>
				</project>
				<project>
					<name>	SM_crit_damaged_voice.bnk	</name>
				</project>
				<project>
					<name>	SM_enemy_sighted_for_team.bnk	</name>
				</project>
				<project>
					<name>	sixthsense.bnk	</name>
				</project>
				<project>
					<name>	SM_gun_reloaded.bnk	</name>
				</project>
			</SFX_soundbanks_loadonce>
			<SFX_soundbanks_login>
				<project>
					<name>	hangar_v2.bnk	</name>
				</project>
			</SFX_soundbanks_login>
			<SFX_soundbanks_arena>
				<project>
					<name>	damage.bnk	</name>
				</project>
				<project>
					<name>	explosive_objects.bnk	</name>
				</project>
				<project>
					<name>	objects.bnk	</name>
				</project>
				<project>
					<name>	plane.bnk	</name>
				</project>
				<project>
					<name>	turret.bnk	</name>
				</project>
				<project>
					<name>	ambient.bnk	</name>
				</project>
				<project>
					<name>	combat_atmosphere.bnk	</name>
				</project>
				<project>
					<name>	eng_continental_R975.bnk	</name>
				</project>
				<project>
					<name>	eng_continentalR.bnk	</name>
				</project>
				<project>
					<name>	eng_ford.bnk	</name>
				</project>
				<project>
					<name>	eng_v55.bnk	</name>
				</project>
				<project>
					<name>	eng_hetzer.bnk	</name>
				</project>
				<project>
					<name>	eng_gaz_aa.bnk	</name>
				</project>
				<project>
					<name>	treads_pc.bnk	</name>
				</project>
				<project>
					<name>	treads_npc.bnk	</name>
				</project>
				<project>
					<name>	expl.bnk	</name>
				</project>
				<project>
					<name>	impacts_full.bnk	</name>
				</project>
				<project>
					<name>	phys_coll.bnk	</name>
				</project>
				<project>
					<name>	psb.bnk	</name>
				</project>
				<project>
					<name>	damaged_modules.bnk	</name>
				</project>
				<project>
					<name>	wpn.bnk	</name>
				</project>
				<project>
					<name>	gun_reload.bnk	</name>
				</project>
				<project>
					<name>	tutorial_voice.bnk	</name>
				</project>
				<project>
					<name>	mechanisms.bnk	</name>
				</project>
			</SFX_soundbanks_arena>
			<SFX_soundbanks_editor>
				<project>
					<name>	hangar_v2.bnk	</name>
				</project>
				<project>
					<name>	fort_area.bnk	</name>
				</project>
			</SFX_soundbanks_editor>
		</WWISE_adv_profile>
	</soundMgr>
	<logging>
		<suppress>
			<categories />
		</suppress>
		<logToMessageLogger>	false	</logToMessageLogger>
		<loggerID>	111	</loggerID>
		<file>	game.log
			<enabled>	true	</enabled>
			<openMode>	a	</openMode>
			<maxSizeKB>	2048	</maxSizeKB>
			<trimToKB>	512	</trimToKB>
			<showTime>	true	</showTime>
			<disableBuffering>	false	</disableBuffering>
			<messageLength>	8192	</messageLength>
		</file>
		<file>	python.log
			<enabled>	true	</enabled>
			<source>	SCRIPT	</source>
			<openMode>	a	</openMode>
			<maxSizeKB>	2048	</maxSizeKB>
			<trimToKB>	512	</trimToKB>
			<showTime>	true	</showTime>
			<disableBuffering>	false	</disableBuffering>
			<messageLength>	8192	</messageLength>
		</file>
	</logging>
	<webBrowser>
		<processExePath>	cef/cef_browser_process.exe	</processExePath>
		<userAgent>	Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/39.0.2171.95 Safari/537.36 WOWS/1.0	</userAgent>
		<cachePath>	profile/cef_cache	</cachePath>
		<hardwareAcceleration>	false	</hardwareAcceleration>
		<logFile>	cef.log	</logFile>
		<logVerbosity>	warning	</logVerbosity>
		<enableFlash>	true	</enableFlash>
		<debugPort>	-1	</debugPort>
		<maxFrameRate>	0	</maxFrameRate>
		<acceptLangList />
		<locale />
	</webBrowser>
</engine_config_edited.xml>
