int32 curHp
int32 curMp
int32 unk1
int32 maxHp
int32 maxMp
int32 basePower
int32 baseEndurance
int32 baseImpactFactor
int32 baseBalanceFactor
int16 baseMovementSpeed
int16 unk2
int16 baseAttackSpeed
float baseCritRate
float baseCritResist
float baseCritPower
int32 baseAttack
int32 baseAttack2
int32 baseDefense
int32 baseImpact
int32 baseBalance
float baseResistWeakening
float baseResistPeriodic
float baseResistStun
int32 bonusPower
int32 bonusEndurance
int32 bonusImpactFactor
int32 bonusBalanceFactor
int16 bonusMovementSpeed
int16 unk3
int16 bonusAttackSpeed
float bonusCritRate
float bonusCritResist
float bonusCritPower
int32 bonusAttack
int32 bonusAttack2
int32 bonusDefense
int32 bonusImpact
int32 bonusBalance
float bonusResistWeakening
float bonusResistPeriodic
float bonusResistStun
int32 level
int16 vitality
byte  status
int32 bonusHp
int32 bonusMp
int32 curStamina
int32 maxStamina
int32 curRe
int32 maxRe
int32 bonusRe
int32 unk6
int32 itemLevelInventory
int32 itemLevel
int32 edge
int32 unk8
int32 unk9  # 0x1F40 = 8000
int32 unk10 # 3
int32 unk11
