count  movement
offset movement

uint64 source
float  x
float  y
float  z
int16  w
uint32 model
uint32 skill
uint32 stage
float  speed
uint32 id # must match the corresponding sActionEnd
float  unk
byte   unk1
float  toX
float  toY
float  toZ
int32  unk2
int32  unk3

array movement
- int32 duration
- float speed
- float unk # always 1?
- float distance
